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Posted by Sean on June 19, 2010
[Categories: playstation3, Review, xbox360]
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Red Dead Demption

Red Dead Demption

I was going to pass on this title, I had had my fill of sandbox games after Assassin’s Creed 2, and Just Cause 2, but after reading a lot of reviews that put this in the 5 star and high 90 scores I figured I would be doing myself a disservice to pass up a game that is so highly regarded. Was I fooled by the media? or is this game really that good?

The story is told in much the same way as in Grand Theft Auto, through dialog while enroute to some form of blood bath, with the occasional cut scene (more so early on while they set the stage). Rockstar is truly the master of story telling in sandbox games… the atmosphere in this game is extraordinarily convincing the characters feel authentic even the most ridiculous of them (more on that in a bit), are believable in their design, mannerisms and voice work (mostly). In this sense, and as the reviews scores from the major outlets suggest, this game should be a benchmark for those who follow them. They also do some interesting things towards the end… honestly, I felt like I was at the end 3 distinct times, only to be presented with more quest markers which sort of frustrated me at the time, but I do understand why they did it this way, it was pretty well executed at the end too… (hard to talk about without spoiling so I won’t, suffice to say it’s worth playing it out if you’re like me and were thinking of quiting there).

You travel between US and Mexico but not a whole lot changes environmentally between the two, aside from one little snow area at the top of the map. I was definitely tired of the scenery by the time I was finished. It was sort of neat seeing the technology creeping into the world as would have been the case in that era, it was a subtle but nice touch. I still could have done with a lot more variety given the size of the map.

There are some crazy folk in Rockstar’s interpretation of the old west… the delusional, cannibals, necrophiliacs, as well as run of the mill swindlers, all make an appearance here (amongst others)… It clearly adds some color to the drab dull palatte of the western setting. Over the top is a bit of an understatement, but each of the people you meet are clearly unique and everyone seems to have some dirt on them, if not the kind that comes off with soap then some other brand of filth. The odd part is that the ‘hero’ is compelled to help these folks regardless…what is interesting about helping these folks who can be considered little more than fiends is that Marston’s patience for them does eventually grow thin and it’s evident in the voice work and dialog. The people you meet are also served with a thick thick helping of cliché for instance, a drunk named Irish, and a poor fella (perhaps feller would be more appropriate here?) with tourettes called shaky, I won’t spoil them all but even with the cliché they are still charming in their own way, and you actually build the semblance of a relationship with them in a sense. In my eyes this is the greatest strength of this game, big kudos to Rockstar in this regard. The unfortunate part is that it really feels like you’re introduced to people and you help them along their own little sub-plot, while they entice you with their carrot on a stick to progress your own story, which inevitably leads too someone new and a new sub-plot. Again it doesn’t suit Marston’s character to play around with these folks who are clearly leading him on when he is so swift to plug a random guy for putting the beat down on a hooker. I’m reminded of a Rev Rant (this one specifically) when playing this game.

There is always something going on, someone who needs help, for instance, someones wagon, horse, or wife has been stolen, or perhaps it’s just a whore (literally) trying to steal your horse that requires some immediate and swift retribution. I am an easily distracted player, so the amount of spontaneous quests that come up is a bit overwhelming, and my tendency to react to any blip on the map, or critter crossing my path, is getting to me and the animations to go through the motions of getting on and off the horse, skinning and looting kills and hogtying folks is all starting to feel too slow and tedious. I learned in the end that most of these blips should be ignored entirely, it pains me to do it… it’s just less painful than actually doing the task.

There are “Ambient Challenges” in Sharpshooting, Hunting, Survivalist (finding herbs), and treasure hunting. All of which are pretty self explanatory, the highlight for me was treasure hunting… with genuine treasure maps that gives you clues as to where the shallow pile of rocks that has some sweet loot hiding within. This made me laugh, you literally move 2 rocks and there is treasure inside. Its actually challenging and kind of neat. It’s the first time I ever whipped out the map that came with a game to try to figure some stuff out (PS it worked!). The rest of it felt more like make busy work because I was actively seeking them out as opposed to getting them passively as their title suggests… my bad I guess.

Combat feels good with snap targeting (your cross-hairs lock to targets chest when you pull up your weapon, from there it is a simple nudge to get a head shot), and dead-eye (bullet-time meets mark & execute) mechanics work well, and you need them when you’re being swarmed with baddies. The only thing that I’d probably change is that the dead-eye meter refills so quickly, that it almost feels infinite. I might have died 5 times in the 30 or so hours I spent with the game. The horse riding is tedious at first (rhythmically pressing ‘x’ to spur your horse to move forward), but then it gets to be second nature, and you don’t notice it so much. You also have fast travel from a camp you can build from your inventory nearly anywhere on the map, odd that you can’t do that from safe houses but whatever.

All you really need to know about this game I guess is that if you can get into a sandbox game like GTA, and that formula works for you then there is a lot to enjoy here. Personally I was hoping this game had been some kind of departure from the traditional sandbox formula, and it simply doesn’t, and overall was disappointed with it because of it. Apart from that however, this is a very, very good game and certainly something for the folks at Rockstar to build on, and something for competitors to try to copy.

Posted by Sean on May 23, 2010
[Categories: Mid-Game Impressions, playstation3, xbox360]
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Despite saying that I was going to pass on this one because I figured I’d had my fill of sandbox games for a while, and that I was going away for 2 weeks anyway and wouldn’t have time to get through it, I went ahead and picked this up anyway… I’m sure a couple of you would be interested to hear how it’s been going, so I wanted to throw some stuff out there before I left.

I’m about 20 hours in, I am an easily distracted player, so the amount of spontaneous quests that come up is a bit overwhelming, and my tendency to react to any blip on the map, or critter crossing my path, is getting to me and the animations to go through the motions of getting on and off the horse, skinning and looting kills and hogtying folks is all starting to feel too slow and tedious. I’m learning that most of these blips should be ignored entirely but it pains me to do it… it’s just less painful than actually doing the task.

I’ve got to say though, the atmosphere created through the audio and visuals is amazing, it really feels like the old west to a degree, I don’t think that there were as many fiends as there is in this game though. It really feels like you’re introduced to people and you help them along their own little sub-plot, while they entice you with their carrot on a stick to progress your own story… If John Marston is as bad ass as he is constantly made out to be through out the game, he would have murdered these folks long ago for their shenanigans, but alas, you must play along.

Its a pretty good game so far, but I’m not fully understanding the near perfect scores it is getting in the major outlets. Apart from the setting and story (again, you can make a case for perfect scores in those categories alone), nothing sets this game apart from a game play perspective. It’s really hanging its hat on the ‘Dead-Eye’ functionality for duels and combat in general, it is little more than the ‘bullet-time’ functionality we’ve seen in many games since Max Payne did it (I don’t think it was the first game to use the feature, but it was the first one that had a big audience I believe). It does go through a bit of an evolution, from manually pulling the trigger in standard bullet time, to auto-marking the targets as you hover over them, to manually marking the targets while in bullet time, and that was kinda of nice since it’s really the bit of character evolution in the game at all. Maybe I was expecting too much, but I don’t find this game nearly as good as everyone is making it out to be. What you do in the game really doesn’t change at all, you’re either going to kill or capture any bad guys you run into and thats about it. There are some gambling type mini-games, texas hold’em, black jack, liar’s dice, horse shoes… but frankly they all take too long to play in my opinion, and they’re not all that fun.

I think a lot of the scores were the result of a gut reaction to a setting that has not been over tapped yet, and sure it’s a good game, if you’re a fan of the open world sandbox model of game, you’re going to love this, everything else beyond that aspect is truly fantastic. If you can’t get into this type of game to begin with, this game isn’t going to change your mind, it suffers from the same problems other games of this ilk do. I’ll elaborate more on all this in my review when I return.

Posted by Sean on May 7, 2010
[Categories: pre-Release Impressions]
[Tags: , , , , , , , , , , ]

Despite some great weather I’ve been seeing in my neck of the woods, this may feels much like a September in the context of video games… Theres a lot of games coming out that I’d consider highly anticipated, it’s kinda crazy that they’re all coming out at once. Lets get started then…

Skate 3

Skate 3

I’ve talked enough about this… I don’t think I need to go into detail…

Lost Planet 2

I liked the first Lost Planet quite a bit, if the timing was better on this release I probably would have been all over it, my complaint about the last Lost Planet was that it didn’t flow very well to me, and it was pretty much a deal breaker.

3D Dot Game Heroes

3D Dot Game Heroes

I was so excited for this game… but I think the marketing has fatigued me completely on the idea. There are a million reasons for me to love everything about this game, but I’m just not feeling it at the moment, I’ll probably hold off on picking this up for now… I don’t think it will have the charm required to get me off skate 3 this week at least, and I’ll be travelling quite a bit over the next few weeks so maybe I’ll look into grabbing it in the next release lull, but I really blame the marketing on this… it was just too much too early and I’m not nearly as excited for it as I was a month ago when the first set of reviews started coming out.

And all that is just this week… The following week is a big one as well…

Red Dead Demption

Red Dead Demption

I wasn’t interested in this at all, I’ve had my fill of open world for while I think, but the western theme is always interesting to me because its seldom explored. I liked the previous Red Dead game, but quit when I had to play the indian… not because I’m anti-indian, I just got tired of the bow and arrow pretty quickly. In any case, this will also be on my list of rainy day hopefuls.

Alan Wake

Alan Wake

This title screams interesting… I watched the quick look on giant bomb, and it seems pretty great based on that.

Super Mario Galaxy 2

Super Mario Galaxy 2

’nuff said right? I loved the first game, this seems like the sequel that brings in some of the features that didn’t quite make it into the previous version. Even if it was just more of the same I’d be all over it. Besides, there is no way this game doesn’t make it into my house… I’m sure the girl friend went ahead and pre-ordered it weeks ago…

Prince of Persia The Forgotten Sands

Prince of Persia The Forgotten Sands

This game looks really good, I’m surprised there hasn’t been more hype around it. The last Prince of Persia game was disappointing to me, the no fail mentality sort of made the game feel like it might as well have been on rails. This one appears to be getting back to the platforming puzzles that I loved about the original, that sadly and slowly left the series, this has the potential to be a great great game.

Split/Second

Split/Second

Arcade racers clearly have a place in my life, I love the pick up and play aspect of them, you don’t have to be great at racing to be successful so you can jump in after months away from the title and still compete, that doesn’t happen in your Gran Turismos or your Forzas. I doubt I’ll be buying both this and Blur (more on that later) though, so I’m probably going to wait for the reviews and see if they mention the deal breakers for me. My problem with this one before I get all the details is that once you learn all the track variations it would remove a lot of the challenge/excitement I think.

Trauma Team

Trauma Team

ok ok, I know what you’re thinking, but whatever. I haven’t played a Trauma game at all to this point, and to me they look fun in general, I’d considered picking one up on a couple different occasions so there is no better time than now with a new release. I think the multiplayer will be a hit with the girlfriend, and any time I can put video games and quality time with her together its a win situation for me. I’m really looking forward to this one.

There you have it… 6 releases in 1 week that I’d consider very buy-able, 9 in total… but wait… theres another week…

ModNation Racers

ModNation Racers

The next game really selling the play, create, share mentality, I think this really lends well to a kart racer, if the power ups are awesome this game will be awesome… all that customization, and infinite number of tracks to play, this game will never get old as long as the power ups are great. I’d like a demo first I think…

Blur

Blur

Hard not to look forward to this one, Project Gotham by the guys who made Project Gotham, with kart racer-esque power ups… I liked the PGR series a lot, they always felt somewhere between arcade and sim to me, and I appreciated that about it. It’s going to be really interesting to check this one out.

11 games in one month? This is a heavy heavy release cycle leading into summer with some really compelling titles, and a good mix of sequels and new IPs. It’s going to be really interested to see what the numbers for these games look like without the spending power Christmas provides. If you wanted to get creative, you could include the last week of april and get Splinter Cell: Conviction and Super Street Fighter IV


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