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Posted by Sean on January 17, 2012
[Categories: pre-Release Impressions]
[Tags: , , , , ]

I was updating my wishlist (in the panel on the right there) and I noticed of how good the next couple months are going to be, and I’m not sure how it is going to play out.

At this point, I more or less spend all of my game time, live on twitch channel, the only exception is if I only have a few minutes, (which at this time I spend with Binding of Isaac, or a turn or two with Total War Shogun 2), and to be honest, I love it, we’ve had some awesome people coming through hanging out and chatting about games it really does provide me with a new vehicle to talk about the games I’m playing, and in most ways it is much better than the blog because it’s interactive, and spontaneous and that’s awesome, but it puts me in a bit of a hard spot when it comes to how I allocate my game time. Most of the time I feel compelled to play something through to completion before moving on to the next thing, and I think next month I may run into issues doing that because I tend to play new releases and this is really the first time since I started casting that I’m going to hit a game that is going to run me into a new release of a game that I’d really like to play where it’s not really possible to get through it.

I have high hopes for Kingdoms of Amalur: Reckoning, it seems like an action rpg that hits all the right notes with me, I’m expecting good story, good character development (in terms of ability), and skill based action combat, all in a (seldom used) colorful cartoony setting. It’s a direction I’d like to see some more RPGs go and so I really hope this game does well even if it’s not flawless.

Reckoning will be quick on the heels of a Final Fantasy XIII-2 release that I’ve been waiting for (talking about on my stream a lot). When I finished with FF13 I didn’t feel as though I was done with that world (even after finishing a second playthough of the game on the stream), and despite its well documented shortcomings I enjoyed. It sounds like some of that stuff has been addressed in a not so meaningful way, and they sort of threw some systems on top of it to sate the masses of FF fans who were offended by its last release, but to be honest, I don’t know that I’ve ever hated a final fantasy game (I totally avoided 10-2, that might have been the one that breaks this statement), for me it’s always been the story that pushes me through the many hours of content, and I expect there to be a good story here, but with ‘sequel expectations’ I imagine it will be a little watered downed (this is total speculation on my part, I haven’t heard a thing that actually suggests that is the case).

I recently replayed FF13 on stream to get ready for this release, and there was quite a few viewers that were around for the most of it, I expect some of them will be back for 13-2, and if you’re not one of those people you should be! Come hang out and watch me get my ass kicked :)

In any case, the point is, I may be doing a little switching between Reckoning and FF13-2 depending on my mood, if it doesn’t work I’ll likely just stick with one and go back aftewards (and probably start over). With any luck I’ll have them both done by the time Mass Effect 3 releases and we won’t have any further issues. On that note, my Mass Effect 2 refresher run is in progress, and will continue tonight! Come on by my twitch channel and hang out!

Posted by Sean on July 20, 2010
[Categories: PC, Review, xbox360]
[Tags: , , ]

Mass Effect 2

Mass Effect 2

You know a game is successful in what it’s trying to do, that it very quickly tells you, indirectly, that you should go back and play the previous title in the series. That’s what happened to me here… I tried to play Mass Effect over the holidays after picking it up during a steam sales. I played Mass Effect 2 for an hour or so the cinematic value of that introductory chapter was incredible, but it was the nature of the very dramatic intro made it clear that I should have a connection with these characters that I didn’t have. I mentioned a few posts back that I really liked Mass Effect, now that the dust has settled on that, and I have now played through Mass Effect 2, I’d say that the original was ok, but in retrospect, it’s a fraction of the sequel is.

It’s very easy to throw Mass Effect 2 into the traditional BioWare RPG bucket, but more than that it is a third-person “stop and pop” action game, with squad mechanics. It just so happens to be class based, and includes some character skill development based on experience points. It also contains an epic story that can be molded based on the decisions that is made by the player. In my opinion, this is the perfect blend action RPG. The controls on PC were tight, much better than in the original, and it felt like I could either use their pause/command functionality or play it as a straight up action game depending on the situation I was in. The execution here in my mind was flawless, I often found myself getting into some trouble, in those cases I’d pause the battle, scan the field to see whats going on, direct my team in such a way that would get me out of situation my running and gunning had got myself into. I played on the ‘normal’ difficulty, and I found that might have been a bit too easy. I didn’t die much through the course of the journey, and if I did it really was my fault for doing something stupid. I think it felt easier because the ally AI was competent for the most part. They didn’t often run out into the open into a swarm of enemies, sure it happened occasionally, but to the point of being a problem. The weapons and abilities all felt good to use, I played through as an adept, I REALLY enjoyed aiming my biotics so that they’d curve around enemy cover and the ability to control the battle field. I also started with some of the other classes and they all felt unique and powerful in their own way. I’m certain I will be playing through this again taking a different approach, with a different class, and maybe try to not get my crew killed this time…

BioWare did a great job of more or less hiding many of the ‘rpg’ elements from the player. You don’t have complicated decisions to make about ability points that need to be distributed, sure there is still some choice, but the options are simplified. You don’t need to spend points in charm or intimidate, though the functionality is still in the game and still used to open up dialog options. You also don’t have to manage your bag, and equipment, this is instead a loadout and upgrade system that applies to both weapons and armor. You purchase upgrades from stores or find them on missions, and you can develop them by using resources gathered by scanning planets, and dropping probes to collect them. It’s a simple system, after trying to get all the upgrades I did kind of wear out on the process, but by scanning the many planets in the many systems, you may also detect an anomaly which will give you a side quest you can do. It provides a little reward for exploring, and gives a little extra incentive when you’re farming materials for that expensive upgrade. But again, it all felt pretty optional to me.. and if I had my fill of scanning there was always something else I could do to take a break.

The story is one of, if not the best story in a game that I’ve played so far, I really got into it. I think thats because Shepard and the world that I’d created felt like my own. Unlike Mass Effect, which to me really made me feel like a small piece of this giant universe, Mass Effect 2 suppresses this by the rest of the universe refusing to acknowledge the threat leaving Shepard and crew to deal with the threat themselves. Although this is similar to ME1, the reason this feels smaller is because instead of trying to deal with the powers that be, finding evidence to support your claims etc to enlist their help, you are forced into a partnership with Cerberus, a terrorist organization (by reputation) with humanities best interest in mind (or so you’re told… I for one am not buying it). This relationship creates some interesting dialog moments and some difficult judgement calls along the way. I’ve got to say knowing that your decisions in this game will have consequences in the forthcoming sequel, and having seen those same sort of decisions carry forward from the original Mass Effect play their part here really makes you think carefully about the tough ones.

The bulk of the game is spent assembling your crew and doing loyalty missions (these will unlock an additional ability, and character outfit once completed, and I believe has some story repercussion as well), in doing these you really end up developing an emotional attachment to these people, as each provides some insight as to why Cerberus choose them to be on Shepard’s crew, and how they got into the position they’re in. There are some really interesting characters here and they were all a joy to get to know. But this sort of development and detail extends well beyond your immediate crew, the encounters you have on the various missions with people and situations are all incredibly fleshed out, and complete. You run into some genuinely creepy scenarios (not the least of which being the overlord DLC), all superbly written and all really fun to play.  The cinematics in this game are great, and similar to in Mass Effect, the soundtrack compliments each and every scene, it was very easy to get worked up and get on with your mission.

This is easily on my short list of games to play this year, even if you haven’t or don’t go back to play Mass Effect, though if you have the time I would strongly recommend it. It really makes you feel that the universe here is yours to mold.. It’s a truly amazing accomplishment for BioWare and I’m not at all surprised that it sounds like they’re trying to move the Dragon Age franchise in a similar direction (not that I agree with it). There isn’t much more I can say about this other than do yourself a favor and play it… and if you’ve only got a ps3, you should be hammering the bioware forums begging for a port because it’s that good…


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