From the coverage, Bulletstorm intrigued me, there haven’t been many new run and gun shooters in a while and I was really looking forward to a fast paced shooter that doesn’t take itself too seriously. Keep reading to see if Bulletstorm successfully scratches the itch.
The story isn’t bad, you’ve heard the revenge story before, the main character, “Gray” and his squad will go to any length seek revenge against a Gunnery Sergeant Hartman looking and sounding guy who had been manipulating them. They eventually find out and go rogue, which leads them to be stranded on some planet with a few factions of various level of crazy. The dialog is a mixed bag, I found some of the conversations to be just the right mix of some vulgarity and plot or background but more often it is just sophomoric, vulgar, and frankly stupid. There is a distinct difference in my eyes between cursing when a building you’re in is collapsing, and someone telling you they are going to “kill your dick” in passing. Yes, they are clearly aware of how absurd it is, and the characters react in such a way in some cases that let you know. Just because you’re aware of your stupidity, doesn’t make it ok… I really do wish it was better because I really was looking for something light hearted. The length and pacing of the campaign was really good, didn’t feel like it was dragging on at any point, and I think it ended when it needed to.
When it comes to gameplay, I pretty much love this game, the skill shots are fun and the reward of more points for being creative with your weapons really works. The environments actually help to drive you try other weapons from time to time, for example, in small corridors it makes more sense to use the screamer (sort of like a flare gun), than the flailgun (couple grenades attached by a chain), which has a wider shot and is less effective in tight places. In that sense the gameplay is varied, though when not presented with theses unique areas I always found myself reverting back to the same load out. There are a few annoying choke points where enemies spawn in waves in a very small space it can be hard to deal with, and not in a “this is challenging” way, in a “this is poor level design” sort of way. Between the spots where lots of bad guys come, there are some basic traversal stuff where some story, or not so witty dialog is delivered. It provides a break in the action, and it looks really good, but you are asked to climb over, or crawl/slide under things but it feels a little clumsy, like you have to be in just the right spot for it to work. It’s not terrible but by the end of the game I found it quite annoying.
There is a nice selection of weapons, each with an alternative shot that does more damage, or is used for its own skillshot. This was one of the few games that I had to spend in game credits to buy ammo, I never felt like I was starved though and it did seem like I always had enough to buy what I needed even though I wasn’t all that varied in my skillshots. The weapon “upgrades” are pretty lame since all they do is increase your ammo capacity. it would have been nice to see maybe some extra properties added to them like, the weapon now ignites the target or near by baddies or something like that. More ammo is nice and all, but it doesn’t change the game.
In addition to the story mode there are “echo”s which are essentially one player time trials with leaderboards from what I’ve seen most of them are taken directly from segments in the campaign, and they do provide some replay value. There is also a coop multiplayer horde mode that I didn’t get into, but it’s there if you’re into that sort of thing.
It seems like I came down on Bulletstorm here, but I really did have a good time with the combat for the most part, it was a fun idea and if you can come into knowing they are going to say some stupid shit that makes you sort of angry (or maybe you’re into that sort of humor), I think you can have a lot of fun with this game. If you have some friends playing it I can see the echo leaderboards being a good distraction. I can definitely see me putting this back in down the road and giving it another romp. Nice job People Can Fly, really.










