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Posted by Sean on October 21, 2010
[Categories: Mid-Game Impressions, playstation3, xbox360]
[Tags: ]

DJ Hero 2

I enjoyed the first DJ Hero game, but not enough to really consider buying the sequel. My main complaint was that I struggled to relate to my role in the experience, and there were some questionable decisions on the track list. The idea of including the freestyle scratches, and crossfade sections really brought me back around when I tried the demo for DJ Hero 2.

The freestyle scratches and especially the crossfades definitely helped to connect me to the experience, in a way that I felt was missing from DJ Hero, they’re fun, and they really give you an opportunity in small doses to make the mix your own, and gives a chance to relate the actions you’re taking to what is happening in the music. It is definitely rewarding when you throw something together that sounds pretty good.

My other complaint from the first being the soundtrack, is also resolved here, or at least it seems like it is (so far). There are definitely songs on there that I don’t like, Lady Gaga for instance, but, it makes perfect sense in this context and it’s definitely playable (especially when paired with DeadMau5 who I do like quite a bit). And for the most part (at least what I’ve heard so far), the mixes are really really good, and don’t feel like they were made for the game at all. Kudos here…

I’m not a fan of the DJ Battles in ‘Empire Mode’ (the game’s story mode effectively), to me they’re not all that fun, and on top of that they cut the screen in half to show the other DJ even if it’s the CPU, I guess I get why they put it in there just to add some variety, and some interaction with the celebrities they acquired for the game.

This is easily the best DJ Hero game yet, there are a couple DLC packs coming but they might have a real winner here if they support it the way harmonix is supporting Rock Band, but I find that pretty unlikely. I think the changes are significant enough that you owe it to yourself to at least find a way to give it a try if you didn’t like the first one, it’s honestly a good time.

Posted by Sean on September 8, 2010
[Categories: Mid-Game Impressions, playstation3, xbox360]

I picked up NHL 11 yesterday, if you played last years, not much has changed here. I still have the same problems with scoring in games against the computer, unlike playing with human opponents they don’t come out at you when you have the puck in their zone, they generally just stand there in front of the net and blocking lanes. I don’t know if the AI doing the right thing is good or bad… it takes a lot of the fun out of the game for me though, if I don’t score on a garbage goal from the blue line I don’t score at all. I bet it’d be way more fun against a human though, where mistakes can happen. And in typical EA tradition the new ‘feature’ is too prevalent, it’s like they’re showing off their new feature, far too many broken sticks in a game. I also can’t really score in shootouts either… maybe I just don’t get it.

I don’t know how much of this game I’m going to play but my inclination is to say not much at all. I gave up pretty quickly on NHL 10 for the same reason cited above.

Anyway, not much gaming going on in my life until next week, I’ll be traveling to Toronto for a few days, feel free to check out my general space http://www.seanon.net, if you want to keep tabs, though @seanonstuff will probably be more active.

Posted by Sean on August 11, 2010
[Categories: Mid-Game Impressions, playstation3, xbox360]
[Tags: , , ]

I eagerly made the trip out to the game store after work yesterday to pick up my copy of Madden 11. After I got home it was almost 30 minutes before I was able to actually play the game. It’s getting sort of ridiculous, I had to enter 2 different 12 character codes before I could even get started, the preorder bonus, and EA’s online pass. On top of that, there is the typical day 1 patch to install. Anyway, this isn’t really a gripe about Madden itself since this short of thing happens for almost every game at this point, but I seriously miss the days of the most time complicated part of playing a game the first time was getting into the packaging.

Anyway, when you get to the main menu, you are punched in the face with ads… Ads as menu items themselves, in fact the default menu items when the game finishes loading are ads. There is also an ad ticker at the bottom of the screen talking about EA DLC for other games (EA’s MMA in this case). I find it disheartening that a game that sells millions of copies annually, feels the need to bolster their revenue by this degree of advertising. I fully understand some product placement, particularly the in game stat stuff that does make things a little closer to the broadcasts, but there is just so much invasive advertising in this game it makes me a little angry.

Take it to the field! I played a few games with the GameFlow turned on, fully understanding that it’s more or less the Ask Madden system with a few out of game functions to give it some customization. This is not as big an innovation as people are making it out to be, in my limited experience thus far, it does seem like it would work well for the people who aren’t well versed in football strategy, or are playing as an unfamiliar playbook. However, when I say go for it on 4th and goal on the 2, I don’t want to see the wildcat formation, ever, worst part is in that scenario you can’t even audible out of the play because you don’t have the right personal on the field. And as an Eagles fan (a team that makes no qualms about being a very pass heavy team), I could tell that the default settings for my team were wrong. GameFlow had me running primarily, and 20 or so plays out of the wildcat, for the course of both games.

I think that leads well into my biggest complaint about the game, it lacks polish. Sure, there are lots of production values, and things going on in the course of the game that are good, when I think of polish, I’m talking about the extra effort that goes into the game to make each and every one of those things works flawlessly, that doesn’t exist here. There are obvious problems with the audio stitching in all areas of the game (ingame, pregame, postgame), which is understandable to a degree because of the volume dialog that exists but the frequency of it is nearly unacceptable. Also, hearing Cris Colinsworth goin on about the importance the first preseason game, and the experience of the 2 quarterbacks despite the fact that one of them is going into his first season as a starter and simply doesn’t have the experience he’s talking about. I don’t think this was nearly as bad in seasons past.

Also, the game crashed twice on me last night requiring a hard restart of the playstation. It happened once trying to load a Madden Moment (returning from last year, basically some game scenarios from last season that you try to recreate, or overturn, in the time remaining), they are decent if you don’t have time to play a whole game. And once while I was playing in the ‘be a superstar’ mode, which you basically play as a rookie and try run the plays that are called and win games. Because your player isn’t on the field at all times, you have the ability to simulate the game until the next time your player is on the field, that’s when the game crashed on me. It’s disappointing too because I was into my second game, and I forgot to save between them, so I may have to start over entirely, can I get an auto-save system please? Playing this mode was really fun though, I even liked running routes as a receiver, and even blocking on sweeps is fun.

I really think all of these could be resolved with the polish I mentioned above, I truly believe that this game is a victim of an annual, ridged release schedule, and will never ever be the perfect game it has had the potential to be as they continue to add features or outright change functionally. Because once you get into the games, most of those complaints are nullified by an excellent game of football. I’ve been loving the offense in this year’s offering. The line-aware receivers is incredible, I’ve yet to see a receiver take it out of bounds (I’m sure it will happen occasionally though), and the running game without the turbo button is great, i’m really liking the light tilts on the analog while the blocks set up, it really does feel like a burst when you push it down all the way to change direction, or hit the hole… this is easily the most fun I’ve had with the madden running game.  Defense feels the same as always, but they added a defense assist, while, holding ‘X’ your player will execute the play like he should until you let go, I find it handy when I’m playing off the line, so the player stays on him man when he makes cuts in man-to-man or gets to his zone in zone coverage, hopefully it’ll have me controlling something other than a lineman or a blitzer every play.

They changed the pre-snap controls, so it’s taking a while to adjust to the new system, but it appears to work, however it feels like there is less time to use it before the snap than in previous years.

It’s sort of annoying though when they say, we’re trying to make it a faster experience and have the games take less time, but there is all these “broadcast-like” things before during and after the game, that take more time than anything else. Anyway, its’ still fun, and I’ll be playing the hell out of it, and you shouldn’t let all these gripes effect your decision, since the football part of the football game really is excellent.


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