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Posted by Sean on July 14, 2010
[Categories: Mid-Game Impressions, Nintendo DS]

Dragon Quest IX Sentinels of the Starry Skies

As a long time fan of the franchise, and the developer, I picked up Dragon Quest IX this week. I think this game has a lot going for it, starting with the timing. There really aren’t any games out, or coming out in the near future which really gives me a chance to actually stick with the game. I feel like I should qualify that statement because it comes with some implications, so I will. First and foremost these games are long, and the story is historically not enough of a draw on its own to keep me playing the game. On top of that games in this series don’t tend to evolve to the point where thats the key driver for me. What DQ is to me, is a simplistic approach to a tried and true formula of RPG gameplay that I loved and grew up with. One that doesn’t need to be cluttered with things like ATB, street fighter button press sequences or any other time sensitive, or non-menu based gameplay elements in combat… TO HELL WITH THAT, I love me some menu combat, and going to get a sandwich mid boss battle. I love the humor, and how the art style has evolved along the way. I find the experience often forgettable when I eventually finish it or simply move on to something else, I ALWAYS remember that I had a lot of fun with it while I was playing, and to me, thats all that matters.

I’ll probably approach this similar to how I tackled FFXIII only with less commitment to cause. This is mostly because of the DS, I really can’t get into long sessions with the device… I don’t have particularly big hands, but I do have fairly long fingers (at least I think thats the problem), I have trouble finding a comfortable way to hold the DS for extended periods of time so I often don’t. I also tend to be doing something else while I play DS, like watch TV, so I’ll end up looking away for 10-15 minutes at a time since I’m easily distracted.

Anyway, with all that aside, the game started out well, I especially liked the cut scene at the typical spot at the end of the introductory chapter where the plot is setup. It may have been the most interesting and effective cut scene I’ve seen on the DS so far, it really got me pumped to see what I’m going to see next. The humor is still fully intact, as is evident from the first foe I encountered when my journey began, the dreaded cruelcumber, which was a happy looking cucumber with a pike who’s motives are clearly to impale you… bringing a smile to my face already.

I started out doing a few simple quests, the gameplay was even more simplistic than simple since starting out the only skill I have is ‘attack’, and frankly even now that I have more skills all I ever really seem to need at the moment is attack. I’m at about level 10 with my hero, and I’ve only just gotten by the point where I could choose to fill out my party, so I’ve been grinding a little to catch the new party members up since they started at level 1. I’ve encountered 1 ‘boss’ character I guess at this point, and he did kill me the first time around because I wasn’t prepared for him, I was out of mana when the encounter started and I had also just moved all my healing items into the ‘bag’ so I couldn’t use them to heal. He was pretty easy once I had the ability to heal myself. I’m only a couple hours in at this point but I figured it was a good time to get things rolling over here.

Posted by Sean on October 17, 2009
[Categories: Mid-Game Impressions, Nintendo DS, playstation3, xbox360]
[Tags: , , ]

I’ve been playing Brütal Legend” and it’s more or less exactly what I expected, it’s an open world(ish) button masher, with a few different game types thrown in to mix up the game play. The opening sequence (and not coincidentally I’m sure), had some funny moments, and clever writing that I haven’t seen since. The music as you’re cruising around in the deuce is great, but.. I don’t need a game to listen to awesome music.. I could just throw on a CD. The RTS type game play elements are hectic and kind of fun, but if I have to listen to the conversation between Eddy and the head bangers about who they are going to ambush again I may cry. I don’t know if I have the gusto to stick with this one to the end, but I’ll keep plugging away at it… So far however, I’m sticking with my initial impressions, you may have fun with this game for a weekend or so, but don’t get your hopes up after reading some of the very high review scores.

Just a bit of an addendum, it looks like Tycho over at penny arcade has a similar feeling to mine about Brutal Legend… http://www.penny-arcade.com/2009/10/16/tycho-brahe-ornithologist/ Also… it seems like kotaku has an article about how to play the game straight from the horses mouth…http://kotaku.com/5382233/tim-schafer-explains-how-to-play-brutal-legend. If you have to explain how to play your game to the audience, you’re breaking the mold, GREAT! KUDOS! however… if you don’t make it very clear contextually while playing the game, you’ve let your audience down.

I’ve also been playing Scribblenauts, I’m only a couple worlds in so far, but it’s really really fun, and though I can understand the complaints about “wonky” controls at times, that really shouldn’t deter anyone with a DS and a passion for puzzle solving from playing this game. I understand this team is now working on something for XBLA, I’ll be keeping my eye open for that, perhaps with some more power behind it they can put something together without the shortcoming on the DS.


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