[Categories: Mid-Game Impressions, xbox360]
[Tags: Splinter Cell: Conviction]
I played quite a bit of the game so far, and from what I understand the single player campaign isn’t that long so I think I’m getting close to the end. Its been pretty challenging by time laying out the room for your mark and execute, and doing so quickly so that the marks don’t patrol out of the area or away from the kill spot you had planned. I can see this game being several times more fun the second time through when you are more comfortable
The story isn’t any to talk about at this point, they’re mixing in flashbacks (meh) and flashforwards, which I’m finding don’t work very well, or aren’t creating the drama/tension they intended to in my opinion..
The goons need more lines of dialog, they keep saying the same stuff all the time and its already getting annoying. And I’m finding most of the voice acting really rough, especially Sam’s during a scene with his young daughter, he’s still talking to her with that tough guy voice of his (although it is much better than Kratos’). The silver-lining however is Grim. Her voice actor is easily the most convincing in the game so far, and is on par with some the best in the industry. She is probably my favorite as a character as well, The imperfections on her face and, and the natural looking physique, really makes her believable, something that is usually pretty rare for females in video games.
It seems like they keep repeating the context around the first mission over and over again, that is to say, I’m chasing down a lot of EMPs, really no other objectives. And they keep mixing in these other missions for variety I’m sure, but they simply aren’t fun. For example there is 1 mission in Iraq that was unnecessary, you basically get a simpler version of Sam, in broad day light, with some of the moves missing and you just have to go through the level, it feels like a very generic third person shooter, not what I signed up for. There is also there is a mission where you play camera man, and video tape a meeting for like 10 minutes… also not really fun, although I admire the attempt to try something new to deliver story elements while the player is still in control, although I’m pretty sure this approach has been done somewhere before but I’m forgetting where exactly I’m recalling it from. I’m also not really buying into this interactive interrogation thing… They made it out to be like it’s this great innovation in gameplay that you are taking control of what would normally be a cinematic, but you’ve only got 1 button to play with, and a few objects scatters around the environment that you can smash with your victims face.. it’s pretty limited really.
All that aside, I am having a lot of fun with the game when Sam is being Sam, and it only seems to be getting more fun the more comfortable I get with the controls. I really do see me playing through this a couple times at least just to see how things play out when I’m in better control of the scenario, when you get that perfect multi-kill it is truly satisfying, and find different solutions while avoiding detection is really fun gameplay.














